Alexander von Wright

Alexander von Wright

Character Name:

  • Name(s) and Titles: Alexander von Wright, advisor to the Praetorian Council, former Consul of Midcrest
  • Nickname(s) or Alter-Egos: Alex

Personal Information:

  • Race: Human
  • Age: 38
  • Gender/Lack of Gender: Male
  • Sexuality/Lack of Sexuality: Heterosexual
  • Nationality/Ethnicity: Lochwind, an island kingdom between Wyrr and Anduir
  • Religion/Lack of Religion: Cephalist (The Squid)


  • Height/Weight: 5’10”
  • Hair: Dark brown
  • Eyes: Medium Blue
  • Commonly Worn Clothing: A dark blue jacket and his signature red/black checkered scarf
  • Scars/Injuries: A metal right hand he uses after his arm was cut off in Oceanside by a henchman of Trevor Arkuzai (advisor to King Malcolm Gainler of Midcrest)
  • Voice: Bright and clear when making a speech, otherwise he just sounds tired

Family and Friends:

  • Father: A wealthy lord in Lochwind
  • Mother: Another noble
  • Siblings: A brother who will inherit his father’s position upon his passing
  • Extended Family: Only one of importance is Victoria von Wright, the former leader of the cult of the Hand in Anduir
  • Children: Adopted son was Maximilian Lucerne Jr, but they were separated after he was imprisoned by the King in Midcrest
  • Friends: He considers Theodoric Gainler something of the sort
  • Alliances: The Republic of Midcrest (former), the Praetorian Empire


  • Lochwind
  • Republic of Midcrest
  • Midcrest Empire
  • Imprisonment
  • The Hand
  • Struggles with Arkuzai
  • Move to Lyconia
  • Advisor to the Praetorian Council

Characteristics and Personality:

  • Occupation: Advisor to the Praetorian Council
  • Education: Excellent schooling due to his noble background
  • Strengths: Persuasive speaker, excellent planner, experienced, manipulative
  • Weaknesses: Distrustful, overconfident, bad with combat (he had basic swordsmanship training but that’s it), idealistic
  • Likes/Hobbies/Values: The greater good, political activism (when it benefits him), literature
  • Dislikes/Phobias: Being overthrown (again), being imprisoned (again), noble houses, bees, death
  • Fatal Flaws: He dislikes deep human connection and is willing to do whatever it takes to achieve his current vision, at the expense of both himself and others
  • Skills: Public speaking, writing, political matters
  • Dreams/Long-term Desires: To run a just and fair society where there is no suffering
  • Mental Stability/Lack of: He’s surprisingly coherent even after having been imprisoned for almost a year.
  • Secrets: A few having to do with Icemark

Extra Questions:

  1. What is the one item your character cannot live without?
    Not an item, but political/civil influence
  2. What is in their way in life?
    Bureaucracies and cutthroat politicians
  3. How has this character developed within the last few years?
    He has learned that ideals sometimes can’t be forced, they must be taught
  4. What matters most to your character?
  5. What’s your character’s type or archetype?
  6. If you could describe your character in one sentence, what would you say?
    Idealistic political leader
  7. What would break your character mentally?
    Not sure, if the shit he’s already gone through hasn’t broken him
  8. Who influenced your character the most?
    Alexander the Great, probably

Class Skills

Choice of Class: Warrior multi-classing with Druid (reflavored as Leader)

Skills Chosen

Trained Slash - 1d20 (No Cooldown) [Default]

“GUARDS!” (Wandersong) - 1d20 to summon a Guard (4 Turn Cooldown)
Guard - 2 HP, 1d20 Roll for Attack / Defend

Invigorating Speech (Nature’s Fury) - 1d20 for +3 on Attack Rolls for an ally for 1 Turn (5 Turn Cooldown)

Defensive Stance (HOLD) - +2 on Defensive Rolls for 1 Roll for self and nearby allies (3 Turn Cooldown)

Meridian Battle Cry (FOR GLORY) - +1 HP for self and nearby allies (5 Turn Cooldown)