Race: Wood Elf
Alignment: True Neutral
Nationality/Ethnicity: The Fae Dominion - Fae
Hair: Golden Brown
Clothing: Robes and Slacks
Mannerisms: Polite and Respectful
Voice: Low, Smooth in tone and depth
Family and Friends:
Father: Nelaeryn Mirasys
Mother: Faylen Mirasys (Maiden name: Trisvaris)
Siblings: Sister - Meriel Mirasys, Brother - Keryth Mirasys
Extended Family: —
Alliances: The Fae Dominion
Lierin Mirasys was the second child of his mother Faylen and his father Nelaeryn. His Father was a nobleman and guardsman of their village. His mother was the Alchemist and shop keeper of the their village. Lierin had two other siblings, His brother Keryth Mirasys was the first born of the family. He followed in his father’s footsteps and was a protectorate of the town. His sister Meriel Mirasys was the third born of their small family. She was an apprentice fabric weaver and smith in town. Lierin and his family lived in the small town of Alstroemeria.
Living in a family of three his mother and father made the decision when their children were young to send them to the capital of The Fae Dominion for schooling and teaching. So they were very well educated and taught by the nobles of Faerin very important scholarly things that their little town of Alstroemeria could not provide. In order for Faylen and Nelaeryn’s children to continue going to school in Faerin they would pay for their children’s tuitions by exporting goods and serving as militia for The Fae Dominion. On school breaks and Holidays the children would return home back to Alstroemeria to their mom and dad and help out with their daily chores and responsibilities. They would also apprentice under their parents’ learning important life skills that would prove useful for them should anything happen to their mom and dad.
When the children came of age and were finished schooling they returned home to Alstroemeria. Lierin made the decision to apprentice under his mother as a local alchemist, he would gladly still help his father,brother and sister with whatever they were doing as well. No one knew however in his family and little town that when he was schooling in Faerin that they were teaching him the ways of Nature Magic and Druidism.
When Lierin would be alone on his days off if he wasn’t working in the shop or helping others he would go back to his favorite spot and grove of trees where he would practice all he has learned by himself. Lierin would in the grove lay by himself and dream of exploration and adventure and a chance to show others the true beauty of what he has learned and become very fond of. Perhaps one day he would find the opportunity to show the world who he was…
Characteristics and Personality:
Occupation: Alchemist & Druid
Taught and trained by nobles in Faerin, Taught and trained by parents important life skills.
Plants & Animals
Honesty and Truth
He is very empathetic and caring towards nature and people.
Showing people how beautiful nature is and who he is as a person.
Stable, no afllictions
What is the one item your character cannot live without?
What is in there way in life?
How has this character developed within the last few years?
An alchemist and druid living in Alstroemeria in the Fae Dominion. Curious of the world around him.
What matters most to your character?
Truth, Honesty, and Kindness
What’s your character’s type or archetype?
If you could describe your character in one sentence, what would you say?
An alchemist and druid full of curiosity and wonder of the world he lives in.
What would break your character mentally?
Witnessing mass murder or other such atrocities.
Who influenced your character the most?
His parents and the Nobles of Faerin.
- Wild Strike - 1d20 (No Cooldown) [Default]
- Radiant Victory - 1d25 (2 Turn Cooldown)
- Rend Impurities - 1d20+3 (3 Turn Cooldown)
- Twin Moon - 2d20+1 (4 Turn Cooldown)
- Pious Assault - 3d15 (5 Turn Cooldown)
- Thorny Veil - +2 on Defensive rolls for 2 Turns (2 Turn Cooldown)
- Sanctified Armor - +3 on Defensive Rolls for self or an ally for 2 turns (3 Turn Cooldown)
- Ancestor’s Charge - 1d3 to restore up to +2 HP to an ally (4 Turn Cooldown)
- Earthbind - 3d20 to bind up to 3 enemies (5 Turn Cooldown)
- Natural Union - 1d20 to link to an ally, sharing total health (2 Turn Cooldown)
- Ashen Restoration - 3d2 to cure ailments for up to 3 allies (3 Turn Cooldown)
- Wandersong - 1d20 to summon an Ally (4 Turn Cooldown)
+++++++ Ally - 2HP, 1d20 Roll for Attack / Defend
- Nature’s Fury - 1d20 for +3 on Attack Rolls for an ally for 1 Turn (5 Turn Cooldown)